Founder & Editorial Team
2026-11-11
Food Hunt Levels 1664-1683 Walkthrough Videos & Solutions
Twenty new Food Hunt boards landed on 11 November 2026. Levels 1664-1683 all have a full video walkthrough, and this page collects every one of them in order.
Related video walkthroughs
- Food Hunt: Pixel Puzzle Level 1664 Walkthrough
- Food Hunt: Pixel Puzzle Level 1665 Walkthrough
- Food Hunt: Pixel Puzzle Level 1666 Walkthrough
- Food Hunt: Pixel Puzzle Level 1667 Walkthrough
- Food Hunt: Pixel Puzzle Level 1668 Walkthrough
- Food Hunt: Pixel Puzzle Level 1669 Walkthrough
- Food Hunt: Pixel Puzzle Level 1670 Walkthrough
- Food Hunt: Pixel Puzzle Level 1671 Walkthrough
- Food Hunt: Pixel Puzzle Level 1672 Walkthrough
- Food Hunt: Pixel Puzzle Level 1673 Walkthrough
- Food Hunt: Pixel Puzzle Level 1674 Walkthrough
- Food Hunt: Pixel Puzzle Level 1675 Walkthrough
- Food Hunt: Pixel Puzzle Level 1676 Walkthrough
- Food Hunt: Pixel Puzzle Level 1677 Walkthrough
- Food Hunt: Pixel Puzzle Level 1678 Walkthrough
- Food Hunt: Pixel Puzzle Level 1679 Walkthrough
- Food Hunt: Pixel Puzzle Level 1680 Walkthrough
- Food Hunt: Pixel Puzzle Level 1681 Walkthrough
- Food Hunt: Pixel Puzzle Level 1682 Walkthrough
- Food Hunt: Pixel Puzzle Level 1683 Walkthrough
Twenty new boards joined Food Hunt: Pixel Puzzle on 11 November 2026: levels 1664 through 1683. Every one of them is an Expert-tier board (level 400 and up), and every one now has a full video walkthrough filmed during a clean clear, so if the tray order stops making sense you can watch exactly which color went where.
They are listed newest-highest first below, with a direct link to each level page and to its video. The level page carries the same walkthrough, the board's difficulty tier and a link back to the guide index.
The twenty newest boards
Level 1664
The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.
Watch the Level 1664 walkthrough or open the video directly.
Level 1665
Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.
Watch the Level 1665 walkthrough or open the video directly.
Level 1666
If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.
Watch the Level 1666 walkthrough or open the video directly.
Level 1667
The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.
Watch the Level 1667 walkthrough or open the video directly.
Level 1668
If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.
Watch the Level 1668 walkthrough or open the video directly.
Level 1669
The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.
Watch the Level 1669 walkthrough or open the video directly.
Level 1670
Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.
Watch the Level 1670 walkthrough or open the video directly.
Level 1671
If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.
Watch the Level 1671 walkthrough or open the video directly.
Level 1672
The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.
Watch the Level 1672 walkthrough or open the video directly.
Level 1673
If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.
Watch the Level 1673 walkthrough or open the video directly.
Level 1674
The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.
Watch the Level 1674 walkthrough or open the video directly.
Level 1675
Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.
Watch the Level 1675 walkthrough or open the video directly.
Level 1676
If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.
Watch the Level 1676 walkthrough or open the video directly.
Level 1677
The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.
Watch the Level 1677 walkthrough or open the video directly.
Level 1678
If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.
Watch the Level 1678 walkthrough or open the video directly.
Level 1679
The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.
Watch the Level 1679 walkthrough or open the video directly.
Level 1680
Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.
Watch the Level 1680 walkthrough or open the video directly.
Level 1681
If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.
Watch the Level 1681 walkthrough or open the video directly.
Level 1682
The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.
Watch the Level 1682 walkthrough or open the video directly.
Level 1683
If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.
Watch the Level 1683 walkthrough or open the video directly.
How to use these walkthroughs
1. Watch the first three taps. The opening order carries the plan; the rest of the clear is mostly the ants doing their job.
2. Pause and finish it yourself. Copying an opening move teaches more than watching a full run passively.
3. Check the tier before you panic. Levels 1664-1683 are all Expert-tier. Boards here carry large groups that interlock with single stragglers, so the order matters more than the tapping speed.
New boards are added here as the game's level list grows, so this page is the shortest route to the newest content on the site. If you want the full catalogue, the level walkthrough index lists every board we cover, and the blog collects the written guides alongside these release posts.