Food Hunt: Pixel Puzzle Guide homeFood Hunt: Pixel Puzzle Guide

Food Hunt Level 1165 Walkthrough

Expert

Pixel-Art Pagoda in the Sky

How do you beat level 1165? Watch the video or follow the step-by-step picture and text guide to complete it!

Focss Games — Founder & Editorial Team

Focss Games

Founder & Editorial Team

2026-09-25

Video + illustrated guide

Video walkthrough

Player not loading? Watch on YouTube.

Level board

Food Hunt Level 1165 board layout

Step-by-step walkthrough

Prefer screenshots to video? Every phase of the clear is below in order, with the block counts and the frames they were taken from — keep it open next to the game and follow along tap by tap.

Level: 1165 — a pixel-art red-and-orange pagoda against a blue sky, standing on green grass

Full board at start
Full board at start

How the Level Works

1. Tap a color block in the bottom queue to send it into one of the five slots above. The queue runs in four independent columns; a column scrolls up when its own front block is taken.

2. Ants of that color pour out of the hole and eat every reachable pixel of the matching color on the picture; the number printed on the block counts down while they work. At 0 the block vanishes and frees its slot.

3. Slot 5 starts chained shut. A padlock-and-chain cross sits on the fifth slot for the whole first minute; scissors cut the chain at 1:02 and the slot is usable from 1:03. The first block to use it (Sand x21, step 14) lands at 1:08.

4. Two blocks arrive wrapped in cloth. They land as a blank, string-tied parcel with no number, and a knife cuts them open a moment later to reveal the real color and value — steps 30 (Dark grey x150) and 38 (Dark grey x99) below. Both are the biggest blocks of the level.

5. Some queued blocks hide their number behind a padlock. The padlock rides up its column with the block and springs open with a small key animation when it is unlocked (the last one, in queue column 4, opens at 2:44), so you sometimes have to tap a block whose value you cannot read yet.

6. The number can change once a block lands. A block starts eating while it is still flying, so the value it shows in the queue is 1-3 higher than the value it shows when it settles. Steps 10, 18 and 21 are the extreme cases: they read 25, 21 and 25 in the queue and settle at 83, 72 and 122.

7. Pixels can be walled in. A block can sit almost motionless for minutes while its remaining pixels are buried under other colors. The Red x83 of step 10 parks in slot 2 from 1:00 until 5:44 — four minutes and forty-four seconds — and the Orange x122 of step 21 holds slot 4 from 2:42 until 5:55. That is the level's signature grind, not a bug.

8. Eat the entire picture to win. One clean run takes 6:04, and the order below clears it without a single wasted tap.

Complete Block Order (Which Color First, Then Which)

Timestamps are when the block lands in a slot. Count is the number printed on the block once it settles.

Phase 1 — The Opening Four (0:05 – 0:07)

#TimeColor BlockCount
10:05💠 Teal51
20:05⬜ White63
30:06⬜ White50
40:06💠 Teal48
Four of the five slots filled in the first seven seconds
Four of the five slots filled in the first seven seconds

Phase 2 — The First Refills (0:18 – 0:19)

#TimeColor BlockCount
50:18⬜ White55
60:19🟪 Mauve24
Slot 5 is still chained — only four slots are in play
Slot 5 is still chained — only four slots are in play

Phase 3 — Red and Rust (0:34 – 0:42)

#TimeColor BlockCount
70:34🟥 Red23
80:35🟫 Rust13
90:41🟥 Red35
Red and Rust start chewing the pagoda roof while slot 5 stays locked
Red and Rust start chewing the pagoda roof while slot 5 stays locked

Phase 4 — Slot 5 Unlocks (1:00 – 1:08)

#TimeColor BlockCount
101:00🟥 Red83
111:02🟧 Orange25
121:07🟥 Red25
131:07🟧 Orange21
141:08🟨 Sand21
All five slots busy for the first time — the chain is gone
All five slots busy for the first time — the chain is gone

Phase 5 — The First Long Drain (1:18 – 1:40)

#TimeColor BlockCount
151:18🟦 Blue45
161:27💠 Teal48
171:39⬜ White75
Blue, Teal and White clear the sky in seconds
Blue, Teal and White clear the sky in seconds

Phase 6 — Orange, Green and Sky Blue (2:14 – 2:19)

#TimeColor BlockCount
182:14🟧 Orange72
192:18🟩 Green87
202:18🩵 Sky blue84
Orange, Green and Sky blue open the grass and the sky band
Orange, Green and Sky blue open the grass and the sky band

Phase 7 — The Dark Grey Wave (2:42 – 2:57)

#TimeColor BlockCount
212:42🟧 Orange122
222:45⬛ Dark grey27
232:46🟩 Green42
242:57💠 Teal48
252:57⬜ White39
The two biggest blocks of the level take slots 1 and 4 and stay there
The two biggest blocks of the level take slots 1 and 4 and stay there

Phase 8 — Sand, Dark Grey and Mauve (3:22 – 3:31)

#TimeColor BlockCount
263:22🟨 Sand23
273:26⬛ Dark grey7
283:31🟪 Mauve22
Sand, a fast Dark grey and Mauve refill the freed slots
Sand, a fast Dark grey and Mauve refill the freed slots

Phase 9 — Blue, Two Parcels and Mauve (3:56 – 5:04)

#TimeColor BlockCount
293:56🟦 Blue32
304:04⬛ Dark grey150
314:35🟦 Blue61
324:51🩵 Sky blue48
335:02⬛ Dark grey50
345:04🟪 Mauve15
The cloth parcel in slot 5 opens into the largest block of the level
The cloth parcel in slot 5 opens into the largest block of the level

Phase 10 — The Last Sweep (5:13 – 6:00)

#TimeColor BlockCount
355:13🟥 Red25
365:14🟩 Green44
375:23🟫 Rust9
385:26⬛ Dark grey99
395:45🟦 Blue73
405:55🟩 Green42
415:56🟫 Rust32
425:59🟨 Sand8
The last sweep: Red, Green, Rust and the second cloth parcel
The last sweep: Red, Green, Rust and the second cloth parcel

The very last block you place is Sand x8 at 5:59, but the finishing work belongs to the Green x42 fed at 5:55 and the Dark grey x99 parcel of 5:26: they keep the last few cells on the board, and one lone dark speck is still visible when the picture empties at 6:04.

Board cleared
Board cleared
Level complete
Level complete

Quick Reference — One-Line Order

Teal 51 → White 63 → White 50 → Teal 48 → White 55 → Mauve 24 → Red 23 → Rust 13 → Red 35 → Red 83 → Orange 25 → Red 25 → Orange 21 → Sand 21 → Blue 45 → Teal 48 → White 75 → Orange 72 → Green 87 → Sky blue 84 → Orange 122 → Dark grey 27 → Green 42 → Teal 48 → White 39 → Sand 23 → Dark grey 7 → Mauve 22 → Blue 32 → Dark grey 150 → Blue 61 → Sky blue 48 → Dark grey 50 → Mauve 15 → Red 25 → Green 44 → Rust 9 → Dark grey 99 → Blue 73 → Green 42 → Rust 32 → Sand 8

Pro Tips

1. Do not wait for the two monsters. Red x83 (step 10) lands at 1:00 and does not free slot 2 until 5:44; Orange x122 (step 21) lands at 2:42 and holds slot 4 until 5:55. From 2:42 to 5:44 only three slots recycle, so feed every short block into slots 1, 3 and 5.

2. Open slot 5 as early as you can. It is chained from 0:00 to 1:02, so the first minute is played with four slots. Sand x21 (step 14) is the first block that goes in — feed it the moment the chain breaks at 1:03.

3. Both cloth parcels are Dark grey. Step 30 opens into Dark grey x150 (4:04, the largest block of the level) and step 38 into Dark grey x99 (5:26). They are indistinguishable from each other while still wrapped, so land the first one as soon as slot 5 clears at 4:03.

4. Save the Dark grey parcels for the outline. Dark grey is the pagoda's whole outline — 10161 pixels at the start, by far the biggest single color — so the two parcels do the heavy lifting late in the run. Any Dark grey block placed before 4:00 will stall in its slot.

5. Watch the fast drains. White x63 (step 2), Teal x51 (step 1) and Mauve x24 (step 6) empty in seconds, but White x55 (step 5) then sits in slot 1 from 0:18 to 1:00 and Orange x25 (step 11) holds slot 1 from 1:02 to 2:14 — two long waits you should plan the queue around.

6. Green and Blue carry the endgame. Seven Green blocks and four Blue blocks are fed after 2:18; the grass, the sky band and the pagoda roof are the last large areas to go.

7. Finale. The last three blocks are Green x42 (5:55), Rust x32 (5:56) and Sand x8 (5:59). The board is empty at 6:04 and the Level Complete screen appears at 6:06.

Colors in this level

Colors in this level: ⬛ Dark grey (the ink outline of the pagoda and its roof edges) · ⬜ White (the pagoda's paper windows and cloud highlights) · 🟨 Sand (the pale stone band under the roof) · 🟧 Orange (the lit side of the roof and the sunset band) · 🟥 Red (the pagoda's beams and pillars) · 🟫 Rust (the shaded brick-red of the roof and the tree trunk) · 🟪 Mauve (the muted purple shadow pixels on the roof tiles) · 🟦 Blue (the deep sky behind the pagoda) · 🩵 Sky blue (the pale upper sky and the cloud tops) · 💠 Teal (the dark blue-green of the roof ridge and the lake) · 🟩 Green (the grass and the bushes at the foot of the picture)

Food Hunt Level 1165 — frequently asked questions

What colours are on the Food Hunt Level 1165 board?
The board image breaks down into 8 main colours, each covering at least 2% of it: dark grey (#524A58, 20.6% of the board), red (#EB7864, 20.6% of the board), green (#43E5B5, 17.3% of the board), white (#F3F0F4, 16.7% of the board), blue (#2F95FA, 9.5% of the board), dark cyan (#188892, 7.8% of the board), grey (#AA9DAB, 3.8% of the board) and pale orange (#F9D9A6, 3.7% of the board).
Which colour should I clear first in Food Hunt Level 1165?
dark grey covers the most of the board at 20.6%, and red is next at 20.6%. The step-by-step walkthrough above is this board's actual tap order; the colour shares here are only what each colour costs to clear.
What difficulty is Level 1165 in Food Hunt: Pixel Puzzle?
Level 1165 is rated Expert difficulty in Food Hunt: Pixel Puzzle.
Is there a video walkthrough for this Food Hunt level?
Yes — the walkthrough video on this page plays the full clear of this board, so you can follow the tap order block by block. The board image next to it shows what the finished picture is made of.

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