Food Hunt: Pixel Puzzle Guide homeFood Hunt: Pixel Puzzle Guide
Focss Games — Founder & Editorial Team

Focss Games

Founder & Editorial Team

2026-11-09

Food Hunt Levels 1622-1642 Walkthrough Videos & Solutions

Twenty new Food Hunt boards landed on 9 November 2026. Levels 1622-1642 all have a full video walkthrough, and this page collects every one of them in order.

Twenty new boards joined Food Hunt: Pixel Puzzle on 9 November 2026: levels 1622 through 1642. Every one of them is an Expert-tier board (level 400 and up), and every one now has a full video walkthrough filmed during a clean clear, so if the tray order stops making sense you can watch exactly which color went where.

They are listed newest-highest first below, with a direct link to each level page and to its video. The level page carries the same walkthrough, the board's difficulty tier and a link back to the guide index.

The twenty newest boards


Level 1622

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1622 walkthrough or open the video directly.

Level 1623

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1623 walkthrough or open the video directly.

Level 1624

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1624 walkthrough or open the video directly.

Level 1625

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1625 walkthrough or open the video directly.

Level 1626

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1626 walkthrough or open the video directly.

Level 1627

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1627 walkthrough or open the video directly.

Level 1628

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1628 walkthrough or open the video directly.

Level 1629

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1629 walkthrough or open the video directly.

Level 1630

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1630 walkthrough or open the video directly.

Level 1631

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1631 walkthrough or open the video directly.

Level 1632

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1632 walkthrough or open the video directly.

Level 1633

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1633 walkthrough or open the video directly.

Level 1634

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1634 walkthrough or open the video directly.

Level 1635

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1635 walkthrough or open the video directly.

Level 1636

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1636 walkthrough or open the video directly.

Level 1637

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1637 walkthrough or open the video directly.

Level 1638

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1638 walkthrough or open the video directly.

Level 1639

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1639 walkthrough or open the video directly.

Level 1641

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1641 walkthrough or open the video directly.

Level 1642

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1642 walkthrough or open the video directly.

How to use these walkthroughs

1. Watch the first three taps. The opening order carries the plan; the rest of the clear is mostly the ants doing their job.

2. Pause and finish it yourself. Copying an opening move teaches more than watching a full run passively.

3. Check the tier before you panic. Levels 1622-1642 are all Expert-tier. Boards here carry large groups that interlock with single stragglers, so the order matters more than the tapping speed.

New boards are added here as the game's level list grows, so this page is the shortest route to the newest content on the site. If you want the full catalogue, the level walkthrough index lists every board we cover, and the blog collects the written guides alongside these release posts.

Focss Games — Founder & Editorial Team

Written by

Focss Games · Founder & Editorial Team

Focss Games is the small editorial team that builds and maintains Food Hunt: Pixel Puzzle Guide. We index the walkthrough video for every level we list, from the one-color tutorial openers to the 1000-plus walls, and we write our own illustrated guides for the boards readers ask about most — working from the clear on video, frame by frame, to name the colors and the tap order.

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