Food Hunt: Pixel Puzzle Guide homeFood Hunt: Pixel Puzzle Guide
Focss Games — Founder & Editorial Team

Focss Games

Founder & Editorial Team

2026-11-08

Food Hunt Levels 1602-1621 Walkthrough Videos & Solutions

Twenty new Food Hunt boards landed on 8 November 2026. Levels 1602-1621 all have a full video walkthrough, and this page collects every one of them in order.

Twenty new boards joined Food Hunt: Pixel Puzzle on 8 November 2026: levels 1602 through 1621. Every one of them is an Expert-tier board (level 400 and up), and every one now has a full video walkthrough filmed during a clean clear, so if the tray order stops making sense you can watch exactly which color went where.

They are listed newest-highest first below, with a direct link to each level page and to its video. The level page carries the same walkthrough, the board's difficulty tier and a link back to the guide index.

The twenty newest boards


Level 1602

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1602 walkthrough or open the video directly.

Level 1603

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1603 walkthrough or open the video directly.

Level 1604

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1604 walkthrough or open the video directly.

Level 1605

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1605 walkthrough or open the video directly.

Level 1606

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1606 walkthrough or open the video directly.

Level 1607

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1607 walkthrough or open the video directly.

Level 1608

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1608 walkthrough or open the video directly.

Level 1609

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1609 walkthrough or open the video directly.

Level 1610

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1610 walkthrough or open the video directly.

Level 1611

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1611 walkthrough or open the video directly.

Level 1612

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1612 walkthrough or open the video directly.

Level 1613

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1613 walkthrough or open the video directly.

Level 1614

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1614 walkthrough or open the video directly.

Level 1615

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1615 walkthrough or open the video directly.

Level 1616

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1616 walkthrough or open the video directly.

Level 1617

The first board of the batch, and the walkthrough shows the whole clear at normal speed: pause on any frame and you can read the queue exactly as it stood at that moment.

Watch the Level 1617 walkthrough or open the video directly.

Level 1618

Read the tray left to right before committing to anything. On boards in this range the queue is the hint sheet — a column that has stopped scrolling is a color still working, and a fresh block sliding in at the top is your next batch arriving.

Watch the Level 1618 walkthrough or open the video directly.

Level 1619

If this one fights back, watch only the opening. The first three taps of a clean clear are where the plan lives; copying those usually gets you past the point where the board looked stuck. Finish the rest yourself, it sticks better than watching the whole run.

Watch the Level 1619 walkthrough or open the video directly.

Level 1620

The difference between a clean clear and a slow crawl is usually one early decision. The video makes that decision visible: the color that was tapped first, and the one that was deliberately left alone.

Watch the Level 1620 walkthrough or open the video directly.

Level 1621

If a color ends up scattered across the picture with no clean group left, that is usually a sign the blocking color went too late. The video makes the correct order easy to spot.

Watch the Level 1621 walkthrough or open the video directly.

How to use these walkthroughs

1. Watch the first three taps. The opening order carries the plan; the rest of the clear is mostly the ants doing their job.

2. Pause and finish it yourself. Copying an opening move teaches more than watching a full run passively.

3. Check the tier before you panic. Levels 1602-1621 are all Expert-tier. Boards here carry large groups that interlock with single stragglers, so the order matters more than the tapping speed.

New boards are added here as the game's level list grows, so this page is the shortest route to the newest content on the site. If you want the full catalogue, the level walkthrough index lists every board we cover, and the blog collects the written guides alongside these release posts.

Focss Games — Founder & Editorial Team

Written by

Focss Games · Founder & Editorial Team

Focss Games is the small editorial team that builds and maintains Food Hunt: Pixel Puzzle Guide. We index the walkthrough video for every level we list, from the one-color tutorial openers to the 1000-plus walls, and we write our own illustrated guides for the boards readers ask about most — working from the clear on video, frame by frame, to name the colors and the tap order.

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