Food Hunt Level 799 Walkthrough
ExpertStuck on Food Hunt level 799? Follow the full 42-block clear of the girl board: a fast sky-and-background opening, three long stalls (White 15, Red 41, Teal 40), and a finale that ends on a small Brown 16 block at the slope edge.
Level board

Step-by-step walkthrough
Prefer screenshots to video? Every phase of the clear is below in order, with the block counts and the frames they were taken from — keep it open next to the game and follow along tap by tap.
Level: 799 — a smiling girl
Source: frame-by-frame analysis of the Level 799 recording (579 frames @ 2 fps ≈ 4:49, cleared in one run, final pixel falls at ~4:44; the recording plays at 3× — timestamps below are video time)
Blocks fed: 42 | Total pixels: ~1,790 | Move limit: none — order only affects speed

How the Level Works
1. Tap a color block in the bottom queue to send it into one of the 5 slots above. 2. Ants of that color pour out and eat every reachable pixel of the matching color on the picture; the number on the block counts down as pixels are eaten. 3. When a block hits 0, it disappears and frees its slot. 4. Eat the entire picture to win. Pixels can be blocked by other colors, so some blocks pause ("stuck") until neighboring colors open the way — this is normal.
Colors in this level: Orange (sunset sky), Purple (hood lining), Tan (face & hands), Brown (ground & sled rope), Red (mug & marker flags), Charcoal (parka & outlines), Blue (jacket), White (snowflakes & teeth), Pink (tube sled & jacket), Teal (snow trails).
Complete Block Order (Which Color First, Then Which)
Timestamps = when the block lands in a slot (video time). Count = block value.
Phase 1 — Sky & Background First (0:03–0:43)
| # | Time | Color Block | Count |
|---|---|---|---|
| 1 | 0:03 | 🟧 Orange | ×56 |
| 2 | 0:03 | 🟣 Purple | ×24 |
| 3 | 0:04 | 🟤 Tan | ×36 |
| 4 | 0:04 | 🟫 Brown | ×61 |
| 5 | 0:04 | 🟥 Red | ×30 |
| 6 | 0:14 | 🟧 Orange | ×58 |
| 7 | 0:17 | 🟫 Brown | ×58 |
| 8 | 0:29 | ⬛ Charcoal | ×18 |
| 9 | 0:30 | 🟧 Orange | ×44 |
| 10 | 0:38 | 🟦 Blue | ×30 |
| 11 | 0:42 | 🟫 Brown | ×55 |


Phase 2 — Center Sweep (0:49–2:07)
| # | Time | Color Block | Count |
|---|---|---|---|
| 12 | 0:49 | ⬜ White | ×15 |
| 13 | 1:04 | 🩷 Pink | ×29 |
| 14 | 1:22 | 🟧 Orange | ×57 |
| 15 | 1:33 | 🟤 Tan | ×25 |
| 16 | 1:33 | 🟥 Red | ×41 |
| 17 | 1:45 | 💠 Teal | ×40 |
| 18 | 1:46 | ⬛ Charcoal | ×100 |
| 19 | 2:07 | 🟥 Red | ×25 |




Phase 3 — Face, Cup & Sled (2:37–3:42)
| # | Time | Color Block | Count |
|---|---|---|---|
| 20 | 2:37 | 🟤 Tan | ×14 |
| 21 | 2:38 | 🩷 Pink | ×33 |
| 22 | 2:40 | ⬛ Charcoal | ×98 |
| 23 | 2:41 | ⬜ White | ×11 |
| 24 | 2:59 | 🟦 Blue | ×19 |
| 25 | 2:59 | 🟫 Brown | ×64 |
| 26 | 3:03 | 🟤 Tan | ×39 |
| 27 | 3:13 | ⬛ Charcoal | ×9 |
| 28 | 3:19 | 🩷 Pink | ×3 |
| 29 | 3:27 | ⬛ Charcoal | ×96 |
| 30 | 3:36 | 🟧 Orange | ×58 |
| 31 | 3:41 | 💠 Teal | ×40 |

Phase 4 — Jacket & Dark Hood (3:42–4:03)
| # | Time | Color Block | Count |
|---|---|---|---|
| 32 | 3:42 | 🩷 Pink | ×20 |
| 33 | 3:43 | 🟫 Brown | ×61 |
| 34 | 4:02 | ⬜ White | ×25 |
| 35 | 4:02 | ⬛ Charcoal | ×98 |
| 36 | 4:03 | ⬛ Charcoal | ×92 |

Phase 5 — Final Sweep (4:07–4:44)
| # | Time | Color Block | Count |
|---|---|---|---|
| 37 | 4:07 | 🩷 Pink | ×2 |
| 38 | 4:20 | 🟥 Red | ×20 |
| 39 | 4:20 | 🟤 Tan | ×60 |
| 40 | 4:21 | 🟫 Brown | ×62 |
| 41 | 4:28 | ⬜ White | ×47 |
| 42 | 4:42 | 🟫 Brown | ×16 |
The very last pixels to fall are the small brown ×16 block, cleared at ~4:44.

Quick Reference — One-Line Order
Orange 56 → Purple 24 → Tan 36 → Brown 61 → Red 30 → Orange 58 → Brown 58 → Charcoal 18 → Orange 44 → Blue 30 → Brown 55 → White 15 → Pink 29 → Orange 57 → Tan 25 → Red 41 → Teal 40 → Charcoal 100 → Red 25 → Tan 14 → Pink 33 → Charcoal 98 → White 11 → Blue 19 → Brown 64 → Tan 39 → Charcoal 9 → Pink 3 → Charcoal 96 → Orange 58 → Teal 40 → Pink 20 → Brown 61 → White 25 → Charcoal 98 → Charcoal 92 → Pink 2 → Red 20 → Tan 60 → Brown 62 → White 47 → Brown 16
Pro Tips
1. Keep all 5 slots full. An empty slot = idle ants. The opening does this well: by 0:04 all five slots (orange, purple, tan, brown, red) hold blocks. 2. Big blocks first. The ×56–×61 sky and background blocks drain fast, sit in the top row of the queue, and recycle their slots within ~20 s each. 3. Stuck blocks are normal — expect three long stalls in this level:
- Blue ×30 (0:38): frozen at 30 until ~2:28, then drains and frees its slot by ~2:55.
- White ×15 (0:49): frozen at 15 for ~95 s until ~2:28.
- Red ×41 (1:33): drops to 2 by ~1:50 and stays there until ~3:13 — its last two pixels are the red marker-flag pair.
- Teal ×40 (1:45): sits at ~36–30 until ~2:50; the teal trails only release in the endgame.
4. Slow colors last. Tan (×36 → ×25 → ×14 → ×39 → ×60) and the pink jacket set come in waves as the face and sled open up — don't force them earlier. 5. Finale color. The last mass eaten is the small brown ×16 at the slope edge (~4:44); immediately before it, the white ×47 and brown ×62 sweep the lower board. 6. No fail state. Order only changes speed — this run cleared the level in one pass at ~4:44 of video time (recorded at 3×).
_Compiled from frame-by-frame video analysis: 579 frames (2 fps), per-frame slot tracking with zoom-strip verification of every seat event and countdown._
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