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Food Hunt Level 745 Walkthrough

Expert

Rubber Duck in the Rain

How do you beat level 745? Watch the video or follow the step-by-step picture and text guide to complete it!

Focss Games — Founder & Editorial Team

Focss Games

Founder & Editorial Team

2026-10-01

Video + illustrated guide

Video walkthrough

Player not loading? Watch on YouTube.

Level board

Food Hunt Level 745 board layout

Step-by-step walkthrough

Prefer screenshots to video? Every phase of the clear is below in order, with the block counts and the frames they were taken from — keep it open next to the game and follow along tap by tap.

Level: 745 — a pixel-art yellow rubber duck sheltering under a pink umbrella beside a teal pond, on a plank wall with green trees and tiny pink flowers (an EXTREME Level)

Full board at start
Full board at start

How the Level Works

1. Tap a color block in the bottom queue to send it into one of the five slots above the hole. Slots fill from the left. The queue runs in four independent columns of three visible blocks each: a column only scrolls up when its own front block is taken, so the block you want is not always in the leftmost column.

2. Ants of that color pour out of the hole and eat every reachable pixel of the matching color; the number printed on the block counts down while they work. At 0 the block vanishes and frees its slot.

3. A block lands already holding its own slice of the count. Feed a second block of a color that is still on the board and the two share the same pool of pixels, each carrying its own starting number.

4. Pixels can be walled in. A block can sit with a handful of pixels left for minutes while the rest of its color is buried under other colors. That is normal — those pixels fall the moment the blocking color is gone.

5. Two of the 65 blocks land unmarked. At 1:23 and again at 1:32 a plain white block seats itself with no number printed on it at all, and the game never reveals one. They are real blocks — same body and side handle as a numbered white block — so their Count cells below show a dash.

6. Eat the entire picture to win. There is no move limit, so the order below only decides how fast the slots recycle. One clean run places all 65 blocks and the board is empty by about 8:49.5.

Complete Block Order (Which Color First, Then Which)

Timestamps are when the block lands in a slot (video time). Count is the number printed on the block as it settles, read off the landing frame and cross-checked three frames later.

Phase 1 — The Opening Six (0:03.5 – 0:13)

#TimeColor BlockCount
10:03.5🩵 Cyan37
20:04💠 Dark teal33
30:11.5⬜ White29
40:11.5🩵 Cyan45
50:12.5🟫 Rust24
60:13🩵 Cyan38
All five slots are working inside the first thirteen seconds
All five slots are working inside the first thirteen seconds

Phase 2 — The First Recycling (0:21.5 – 0:30)

#TimeColor BlockCount
70:21.5🟦 Blue33
80:21.5🟩 Green33
90:23🟦 Blue29
100:23⬜ White29
110:30🩵 Cyan39

Phase 3 — Rust, Sand and the First Orange (0:49 – 0:59)

#TimeColor BlockCount
120:49🟫 Rust20
130:49.5🩵 Cyan39
140:50⬜ White29
150:50🟨 Sand24
160:53🟧 Orange35
170:59💠 Dark teal38
A quarter of the picture is gone by 1:15
A quarter of the picture is gone by 1:15

Phase 4 — A Full House of White (1:23 – 1:32)

#TimeColor BlockCount
181:23🩵 Cyan38
191:23⬜ White—
201:23.5⬜ White29
211:32⬜ White—
221:32🟨 Sand14
231:32🩵 Cyan39
241:32🩷 Pink17

Two of these seven blocks land unmarked — steps 19 and 21 are plain white blocks with no printed number, and the game never reveals one. Step 21's block holds slot 2 from 1:32 until 6:45.5, so the level runs on four working slots for five minutes and fourteen seconds.

Slot two is held by a plain white block with no printed number
Slot two is held by a plain white block with no printed number

Phase 5 — Slot Four Starts Churning (1:41.5 – 2:04.5)

#TimeColor BlockCount
251:41.5🟩 Green30
261:42🟨 Sand22
271:52.5⬛ Dark grey19
281:57🩵 Cyan38
292:04.5🟦 Blue30
Halfway: two long blocks hold the left slots while slot four churns
Halfway: two long blocks hold the left slots while slot four churns

Phase 6 — The Long Hold (2:30 – 3:19.5)

#TimeColor BlockCount
302:30🟪 Mauve9
312:31🟧 Orange20
322:42.5🩵 Cyan40
332:52.5🩷 Pink17
343:13.5⬜ Off-white29
353:19.5🟥 Red15

Phase 7 — Skimming the Middle (3:28 – 4:35.5)

#TimeColor BlockCount
363:28🩵 Cyan39
373:39⬛ Dark grey40
384:03⬜ White40
394:20🟦 Blue39
404:20.5🟨 Sand30
414:35.5🟫 Rust19
Two thirds of the picture is cleared by 4:10
Two thirds of the picture is cleared by 4:10

Phase 8 — The Big Middle Blocks (4:48 – 5:24)

#TimeColor BlockCount
424:48🟧 Orange40
435:01💠 Dark teal43
445:02.5⬜ Off-white49
455:22.5🩷 Pale pink25
465:24🩵 Cyan60

Phase 9 — The Queue Runs Thin (5:43 – 6:16.5)

#TimeColor BlockCount
475:43🟥 Red15
485:43.5🟩 Green40
495:45🩵 Cyan7
506:16.5💠 Dark teal29
Slot two has been jammed by the unmarked white block for four and a half minutes
Slot two has been jammed by the unmarked white block for four and a half minutes

Phase 10 — The Jam Breaks (6:47 – 7:07)

#TimeColor BlockCount
516:47🟫 Rust18
526:47🩷 Pale pink18
536:48⬛ Dark grey38
547:01.5🟦 Blue39
557:07⬛ Dark grey39

Phase 11 — Winding Down (7:26.5 – 8:12)

#TimeColor BlockCount
567:26.5🟨 Sand40
577:38⬜ Off-white35
587:51⬜ Off-white35
598:04.5🩷 Pale pink25
608:12⬜ Off-white9
The last third of the picture is down to a few colour pockets
The last third of the picture is down to a few colour pockets

Phase 12 — The Final Five (8:29 – 8:40)

#TimeColor BlockCount
618:29🟧 Orange28
628:34⬛ Dark grey14
638:37.5🟨 Sand38
648:40⬛ Dark grey38
658:40🟧 Orange30
The last five blocks land in the final eleven seconds
The last five blocks land in the final eleven seconds

The very last pixel to fall is Orange: the board is completely empty at about 8:49.5, and the Level Complete screen appears at 8:51.

Board cleared
Board cleared
Level complete
Level complete

Quick Reference — One-Line Order

Cyan 37 → Dark teal 33 → White 29 → Cyan 45 → Rust 24 → Cyan 38 → Blue 33 → Green 33 → Blue 29 → White 29 → Cyan 39 → Rust 20 → Cyan 39 → White 29 → Sand 24 → Orange 35 → Dark teal 38 → Cyan 38 → White (unmarked) → White 29 → White (unmarked) → Sand 14 → Cyan 39 → Pink 17 → Green 30 → Sand 22 → Dark grey 19 → Cyan 38 → Blue 30 → Mauve 9 → Orange 20 → Cyan 40 → Pink 17 → Off-white 29 → Red 15 → Cyan 39 → Dark grey 40 → White 40 → Blue 39 → Sand 30 → Rust 19 → Orange 40 → Dark teal 43 → Off-white 49 → Pale pink 25 → Cyan 60 → Red 15 → Green 40 → Cyan 7 → Dark teal 29 → Rust 18 → Pale pink 18 → Dark grey 38 → Blue 39 → Dark grey 39 → Sand 40 → Off-white 35 → Off-white 35 → Pale pink 25 → Off-white 9 → Orange 28 → Dark grey 14 → Sand 38 → Dark grey 38 → Orange 30

Pro Tips

1. Keep all five slots full. The picture is cleared by volume, not by order, so the only real waste is an idle slot. The moment a block hits zero, tap the next one from whichever queue column is ready.

2. Slot 4 does the heavy lifting. 28 of the 65 blocks pass through slot 4, against 17 in slot 5 and only 5 in slot 1. Expect to feed slot 4 over and over through the middle of the level.

3. Slot 1 is the slow lane. It is held end-to-end by just three blocks: Rust 20 from 0:49 to 2:29.5 (101 seconds), Mauve 9 from 2:30 to 5:39.5 (190 seconds) and Red 15 from 5:43 to 8:44.5 (182 seconds).

4. Slot 2 is out of action from 1:32 to 6:45.5. The unmarked white block turns the middle five minutes into a four-slot game. Plan your biggest blocks for that stretch, because you cannot afford two slow blocks side by side.

5. Cyan is the biggest colour of the level. Twelve Cyan blocks carry 459 pixels between them, four times any other colour. Any time a Cyan block is available, it is a safe tap.

6. Small numbers are the slow ones. Cyan 7 (step 49) needs 80 seconds, Pale pink 18 (step 52) needs 110, Rust 18 (step 51) needs 112 and Mauve 9 (step 30) needs 190. The genuinely big blocks — Cyan 60, Off-white 49, Dark teal 43 — mostly finish faster than those.

7. Two quiet stretches. Nothing new lands between 6:16.5 and 6:47, or between 7:07 and 7:26.5. That is the level waiting on pixels that are still buried, not a missed tap.

8. Finale. The last block you place is Orange 30 at 8:40 and the last pixel on the board is also Orange, eaten at 8:49.5. All 65 blocks were used, with no failed taps.

Colors in this level

Colors in this level: ⬛ Dark grey (the duck's ink outline and its eyes) · ⬜ White (the umbrella ribs and the pale highlights) · ⬜ Off-white (the warm cream pixels along the top of the picture) · 🟫 Rust (the umbrella canopy shading and the tree trunks) · 🟨 Sand (the duck's beak and the warm wall pixels) · 🟧 Orange (the rubber duck's body) · 🟥 Red (the small red details on the duck's feet) · 🩷 Pink (the hood and the flowers) · 🩷 Pale pink (the lighter pink of the umbrella) · 🟪 Mauve (the grey-violet shading on the umbrella) · 🟦 Blue (the deep water at the bottom) · 🩵 Cyan (the largest colour — the pond water and its ripples) · 💠 Dark teal (the dark water shadow behind the duck) · 🟩 Green (the tree canopies at the top)

Food Hunt Level 745 — frequently asked questions

What colours are on the Food Hunt Level 745 board?
The board image breaks down into 10 main colours, each covering at least 2% of it: cyan (#60E2F3, 21.8% of the board), white (#EDEDEF, 16.0% of the board), dark grey (#494B55, 14.5% of the board), blue (#3C9EF4, 9.5% of the board), red (#BC6C72, 9.0% of the board), orange (#F8B364, 8.2% of the board), yellow (#FCE073, 7.7% of the board), deep cyan (#138183, 6.3% of the board), pale pink (#EAB8E0, 4.1% of the board) and green (#36C07C, 3.0% of the board).
Which colour should I clear first in Food Hunt Level 745?
cyan covers the most of the board at 21.8%, and white is next at 16.0%. The step-by-step walkthrough above is this board's actual tap order; the colour shares here are only what each colour costs to clear.
What difficulty is Level 745 in Food Hunt: Pixel Puzzle?
Level 745 is rated Expert difficulty in Food Hunt: Pixel Puzzle.
Is there a video walkthrough for this Food Hunt level?
Yes — the walkthrough video on this page plays the full clear of this board, so you can follow the tap order block by block. The board image next to it shows what the finished picture is made of.

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