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Food Hunt Level 389 Walkthrough

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Stuck on Food Hunt level 389? Follow the full 52-block clear of the Pirate Pufferfish board: a fast water opening, a green block parked for two full minutes, silver/black endgame chains, and a finale cascade that ends on Green 10.

Focss Games — Founder & Editorial Team

Focss Games

Founder & Editorial Team

2026-09-07

Video + illustrated guide

Video walkthrough

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Level board

Food Hunt Level 389 board layout

Step-by-step walkthrough

Prefer screenshots to video? Every phase of the clear is below in order, with the block counts and the frames they were taken from — keep it open next to the game and follow along tap by tap.

Level: 389 — pirate pufferfish on blue water (black pirate hat & skull flag, big white belly, green seaweed)

Source: frame-by-frame analysis of the Level 389 recording

Blocks fed: 52 | Total pixels: ~1,930 | Move limit: none — order only affects speed

Full board at start
Full board at start

How the Level Works

1. Tap a color block in the bottom queue to send it into one of the 5 slots above. 2. Ants of that color pour out and eat every reachable pixel of the matching color on the picture; the number on the block counts down as pixels are eaten. 3. When a block hits 0, it disappears and frees its slot. 4. Eat the entire picture to win. Pixels can be blocked by other colors, so some blocks pause ("stuck") until neighboring colors open the way — this is normal.

Colors in this level: Light Blue (water), Dark Blue (deep-water swirls), Royal Blue (dark ripples), Silver-White (belly / foam / skull), Black (pirate hat & flag), Dark Teal (corner shadows), Green (seaweed), Gold (hat trim), Pink (cheek & highlights), Red (gill accents), Brick Red (mouth interior), Beige (border), Purple (hat feather), Brown (wooden plank), Orange (hat spots), Lavender (belly shading).

Complete Block Order (Which Color First, Then Which)

Timestamps = when the block lands in a slot (video time). Count = block value shown when seated.

Phase 1 — Open with the Water (0:03–0:19)

#TimeColor BlockCount
10:03🟦 Dark Blue×70
20:03🟦 Dark Blue×25
30:04🩵 Light Blue×100
40:05🩵 Light Blue×60
50:06🩵 Light Blue×80
60:09🟦 Dark Blue×58
70:19🟩 Green×25
Phase 1 - opening water blocks
Phase 1 - opening water blocks

Phase 2 — The Long Stall Begins (0:25–0:41)

#TimeColor BlockCount
80:25🩵 Light Blue×49
90:30🟨 Gold×10
100:31🩷 Pink×25
110:31⬜ Silver-White×50
120:36🩵 Light Blue×80
130:41💠 Dark Teal×19
Phase 2 - three blocks go stuck
Phase 2 - three blocks go stuck

Phase 3 — Slot 5 Chain (0:49–1:24)

#TimeColor BlockCount
140:49🟦 Royal Blue×48
151:01⬜ Silver-White×60
161:15⬛ Black×40
171:16🩵 Light Blue×89
181:24🟦 Royal Blue×90
Phase 3 - slot 5 chain
Phase 3 - slot 5 chain

Phase 4 — Grinding Small Colors (1:34–1:49)

#TimeColor BlockCount
191:34⬛ Black×30
201:44⬜ Beige×10
211:49⬜ Beige×5
Phase 4 - the long grind
Phase 4 - the long grind

Phase 5 — Red and Green Unstick (2:05–2:43)

#TimeColor BlockCount
222:05🟥 Red×20
232:17⬛ Black×30
242:24🟩 Green×24
252:33⬜ Silver-White×48
262:36🟥 Red×20
272:43⬛ Black×28
282:43🩷 Pink×22
Phase 5 - pink and seaweed chain
Phase 5 - pink and seaweed chain

Phase 6 — Mouth Details (2:53–3:39)

#TimeColor BlockCount
292:53🟫 Brick Red×20
302:54🩵 Light Blue×69
313:05🟨 Gold×9
323:06⬜ Silver-White×88
333:08⬛ Black×28
343:30🩷 Pink×24
353:33🟣 Purple×8
363:39🟩 Green×13
Phase 6 - mouth, feather, seaweed
Phase 6 - mouth, feather, seaweed

Phase 7 — Silver/Black Alternation (3:54–4:41)

#TimeColor BlockCount
373:54🟫 Brown×18
383:59🟧 Orange×11
394:07⬜ Silver-White×40
404:15⬛ Black×29
414:21⬜ Silver-White×49
424:22⬛ Black×19
434:27💠 Dark Teal×18
444:31🟣 Lavender×4
454:32⬛ Black×40
464:41⬛ Black×50
Phase 7 - silver and black chains
Phase 7 - silver and black chains

Phase 8 — Final Cascade (4:57–5:18)

#TimeColor BlockCount
474:57🩵 Light Blue×34
484:58💠 Dark Teal×10
495:00🟩 Green×24
505:01⬜ Silver-White×48
515:05⬛ Black×51
525:16🟩 Green×10
Phase 8 - final cascade
Phase 8 - final cascade
Board cleared
Board cleared

The very last pixel to fall is Green (~5:18) — the final seaweed remnant under the belly.

Quick Reference — One-Line Order

Dark Blue 70 → Dark Blue 25 → Light Blue 100 → Light Blue 60 → Light Blue 80 → Dark Blue 58 → Green 25 → Light Blue 49 → Gold 10 → Pink 25 → Silver 50 → Light Blue 80 → Dark Teal 19 → Royal Blue 48 → Silver 60 → Black 40 → Light Blue 89 → Royal Blue 90 → Black 30 → Beige 10 → Beige 5 → Red 20 → Black 30 → Green 24 → Silver 48 → Red 20 → Black 28 → Pink 22 → Brick Red 20 → Light Blue 69 → Gold 9 → Silver 88 → Black 28 → Pink 24 → Purple 8 → Green 13 → Brown 18 → Orange 11 → Silver 40 → Black 29 → Silver 49 → Black 19 → Dark Teal 18 → Lavender 4 → Black 40 → Black 50 → Light Blue 34 → Dark Teal 10 → Green 24 → Silver 48 → Black 51 → Green 10

Pro Tips

1. Keep all 5 slots full. An empty slot = idle ants. The run above cycles slots the moment a block clears. 2. Big blocks first. The opening ×100 / ×80 / ×70 water blocks drain fast and recycle slots quickly. 3. Stuck blocks are normal — expect four big stalls:

  • Green ×25 (step 7) sits at ×25 for ~2 minutes (0:19 → 2:24) until the black/light-blue blocks above it drain.
  • Gold ×10 (step 9) waits at ×10 for ~2:20 until 2:51.
  • Pink ×25 (step 10) crawls from ×25 to ×2, cleared at 2:42.
  • Royal Blue ×90 (step 18) freezes at ×17–19 from 2:23 and only finishes in the final cascade (5:16).

4. Slow colors last. The belly Silvers (×88/×49/×48) and hat Blacks (×40/×50/×51) only unlock in the last two minutes — don't panic-place them early; they'd just sit stuck. 5. Finale color. The last pixel of the level belongs to Green ×10 (the seaweed), placed at 5:16, cleared at ~5:18. 6. No fail state. One clean run takes ~5:18 of video time (the recording plays at 2×, so ~10:30 real time).


_Compiled from frame-by-frame video analysis: 648 frames (2 fps), per-frame slot tracking and countdown verification._

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