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Food Hunt Level 200 Walkthrough

Intermediate

Stuck on Food Hunt level 200? Follow the full 62-block clear of the Lumberjack board: an opening burst, a long buried-yellow plateau with two parked husks, and a nine-block finale flood led by Orange 62.

Focss Games — Founder & Editorial Team

Focss Games

Founder & Editorial Team

2026-09-05

Video + illustrated guide

Video walkthrough

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Level board

Food Hunt Level 200 board layout

Step-by-step walkthrough

Prefer screenshots to video? Every phase of the clear is below in order, with the block counts and the frames they were taken from — keep it open next to the game and follow along tap by tap.

Level: 200 (EXTREME) — pixel-art lumberman in a red plaid shirt chopping wood, pink-orange-yellow sunset sky, teal bushes, green fields

Source: frame-by-frame analysis of the Level 200 recording (363 frames @ 1 fps, Seed Gamer gameplay, »2× speed enabled, cleared in one run)

Blocks fed: 62 | Total pixels: ~1,840 | Move limit: none — order only affects speed

Full board at start
Full board at start

How the Level Works

1. Tap a color block in the bottom queue to send it into one of the 5 slots above. 2. Ants of that color pour out and eat every reachable pixel of the matching color; the number on the block counts down as pixels are eaten. 3. When a block hits 0, it normally disappears and frees its slot — but on this level a finished block sometimes leaves a solid "husk" parked in its slot for ~2 minutes (see Pro Tips). Don't panic when it happens. 4. Eat the entire picture to win. Pixels sandwiched between other colors are unreachable — e.g. the big yellow sky band stays buried between the orange band above and the green field below until ~2:00. Stalled blocks are normal.

Complete Block Order (Which Color First, Then Which)

Timestamps = when the block lands in a slot (video time). Count = block value.

Phase 1 — Opening Burst (0:03–0:07)

Five large tiles fill every slot immediately and start chewing the sky.

#TimeColor BlockCount
10:03🟧 Orange46
20:03🟪 Magenta34
30:04🟫 Brown38
40:05⬜ White7
50:05🟨 Yellow32
Phase 1 — all five slots filled, board still complete
Phase 1 — all five slots filled, board still complete

Phase 2 — First Refill Cycle (0:12–0:38)

Magenta and orange finish first; the freed slots take darks and teals to open the bush/outline areas.

#TimeColor BlockCount
60:12⬛ Dark18
70:16🟧 Orange17
80:22💠 Teal38
90:30🟩 Green36
100:38💠 Teal39
Phase 2 — teal 38 lands as the board edges fall away
Phase 2 — teal 38 lands as the board edges fall away

Phase 3 — Red Shirt & Yellow Band (0:50–1:07)

The yellow band is still boxed in, so its two blocks sit and drain only at the exposed ends.

#TimeColor BlockCount
110:50🟥 Red10
120:51🟫 Brown37
130:52🟩 Green35
141:00🟪 Magenta31
151:03🟨 Yellow30
161:07🟨 Yellow40
Phase 3 — red 10 and brown 37 in, yellow band still buried
Phase 3 — red 10 and brown 37 in, yellow band still buried

Phase 4 — Dark & Orange Grind (1:24–1:40)

Slow mid-game stretch: outlines and the orange band drain steadily while the yellow husk sits in slot 5.

#TimeColor BlockCount
171:24⬛ Dark19
181:38🟧 Orange39
191:40🟧 Orange39
Phase 4 — two orange 39s back to back
Phase 4 — two orange 39s back to back

Phase 5 — Parallel Pairs (2:02–2:19)

Blocks land two at a time now that slots recycle faster.

#TimeColor BlockCount
202:02⬛ Dark26
212:02🟪 Magenta31
222:10💠 Teal37
232:10🟩 Green38
242:19🩵 Cyan10
252:19🟩 Green38
Phase 5 — teal 37 + green 38 land together
Phase 5 — teal 37 + green 38 land together

Phase 6 — Five Slots Active Again (2:22–2:50)

The yellow husk finally leaves (~2:21) once the last buried yellow is reachable — slot 5 is back in rotation.

#TimeColor BlockCount
262:22🟫 Brown39
272:24💠 Teal38
282:33🟨 Yellow28
292:33🟧 Orange40
302:39⬛ Dark29
312:40🟩 Green27
322:50⬜ White6
332:50🟨 Yellow28
342:50🟩 Green30
Phase 6 — five lanes busy again, yellow band dissolving
Phase 6 — five lanes busy again, yellow band dissolving

Phase 7 — The Long Grind (3:03–3:18)

Where the EXTREME badge bites: after these six land, three blocks stall for about a minute each.

#TimeColor BlockCount
353:03🟩 Green40
363:03🟥 Red17
373:04💠 Teal32
383:15🟨 Yellow46
393:18⬜ White10
403:18🟧 Orange40
Phase 7 — the stuck plateau: white 10, red 14 and the green husk all parked
Phase 7 — the stuck plateau: white 10, red 14 and the green husk all parked

Phase 8 — Endgame Opens Up (4:04–5:18)

From ~4:20 everything unblocks: blues, tans and cyans that were buried all level finally drain.

#TimeColor BlockCount
414:04🟦 Blue17
424:04🩵 Cyan8
434:21⬛ Dark38
444:24🟪 Magenta26
454:37🟤 Tan8
464:37🟦 Blue30
474:43⬜ White9
484:55🟧 Orange25
494:55💠 Teal35
505:09🟥 Red10
515:09🩵 Cyan15
525:10🟩 Green37
535:18🟫 Brown37
Phase 8 — blues and tans finally drain as the board empties
Phase 8 — blues and tans finally drain as the board empties

Phase 9 — Finale Flood (5:27–5:45)

Everything left is exposed — nine blocks land in 20 seconds. Orange 62 is the biggest block of the level.

#TimeColor BlockCount
545:27🟧 Orange36
555:27🟪 Magenta33
565:29⬛ Dark27
575:34🟦 Blue21
585:35🟩 Green36
595:35🟧 Orange62
605:37⬛ Dark36
615:39🟪 Magenta30
625:45💠 Teal52
Phase 9 — the last nine blocks flood in
Phase 9 — the last nine blocks flood in
Phase 9 — teal 52, the final block, draining
Phase 9 — teal 52, the final block, draining
Board cleared
Board cleared

The very last pixel to fall is Teal (~5:56). The completion screen shows an in-game time of 7:14 (the video runs slightly fast: 6:03).

Quick Reference — One-Line Order

Orange 46 → Magenta 34 → Brown 38 → White 7 → Yellow 32 → Dark 18 → Orange 17 → Teal 38 → Green 36 → Teal 39 → Red 10 → Brown 37 → Green 35 → Magenta 31 → Yellow 30 → Yellow 40 → Dark 19 → Orange 39 → Orange 39 → Dark 26 → Magenta 31 → Teal 37 → Green 38 → Cyan 10 → Green 38 → Brown 39 → Teal 38 → Yellow 28 → Orange 40 → Dark 29 → Green 27 → White 6 → Yellow 28 → Green 30 → Green 40 → Red 17 → Teal 32 → Yellow 46 → White 10 → Orange 40 → Blue 17 → Cyan 8 → Dark 38 → Magenta 26 → Tan 8 → Blue 30 → White 9 → Orange 25 → Teal 35 → Red 10 → Cyan 15 → Green 37 → Brown 37 → Orange 36 → Magenta 33 → Dark 27 → Blue 21 → Green 36 → Orange 62 → Dark 36 → Magenta 30 → Teal 52

Pro Tips

1. Keep all 5 slots full — but expect the husk. The finished Yellow 32 (~0:21) and the finished Green 40 (~3:11) each leave a solid colored husk parked in their slot for about two minutes. The slot can't be reused while the husk sits there, so you'll run long stretches on 4 slots. It clears on its own once that color's buried pixels become reachable — don't waste taps worrying about it. 2. Big blocks first. ×38–×62 blocks sit on large connected areas, drain fast, and recycle slots quickly. The 46/40/39 opening wave is what makes the early game fast. 3. Stuck blocks are normal. Observed stalls: White 7 parks at 7 from ~0:07 to 2:21 (flower pixels buried under the whole scene); Yellow band is boxed in until ~2:00; Red 17 stalls at 14 (~3:25→4:21); White 10 stalls at 10 (~3:18→4:25). Do not discard or panic-tap around them. 4. Slow colors last. White (flowers), Tan (wagon cover) and Cyan (window details) are tiny scattered details that only unlock in the endgame — they're placed late here, and that's correct. 5. Finale color. Teal 52 (hat + bush bulk) holds the very last pixel of the level (~5:56). 6. No fail state. One clean run: ~6:03 of video (7:14 on the in-game timer).


_Compiled from frame-by-frame video analysis: 363 frames (1 fps), per-frame slot tracking and countdown verification._

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